SPEAKERS 2024

Two evenings with 30+ international speakers from the worlds of Film | Gaming | Animation | Immersive | and more!

  • Represented by Laura Livingstone (VFX Executive).

    Hosted by Motus VFX

    Livingstone launched her visual effects career with Marvel's Iron Man 2 at Industrial Light and Magic in San Francisco. Since then, she's collaborated with acclaimed directors like Tim Burton and Jon Favreau, contributing to feature films and TV shows for networks such as Cinemax and Disney. Notably, her recent work as Netflix VFX Executive includes ‘Wednesday’.

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  • Represented by Jakub Knapik (Global Art Director).

    VP of Art and Global Art Director, Jakub is a VFX Supervisor / Art Director and CG Artist with over 22 years of experience working in the Film and Commercial industry currently working at CD PROJEKT RED.

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  • Represented by Pawel Grochola (FX & Look of Picture Supervisor).

    Sony Pictures Imageworks is an Academy Award®-winning visual effects and animation studio known for photoreal live-action visual effects, dynamic creature and character animation and full-CG features.

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  • Represented by Suzy Fagan Parr.

    Suzy Fagan Parr is a director and animator who has worked in the industry for over 25 years. Recently, Suzy was Additional Sequence Director and Lead Character Animator on Chicken Run: Dawn of the Nugget.

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  • Christopher Bauder specialises in creating large scale spacial art installations and lighting design. Chris is founder and owner at WHITEvoid, KINETIC LIGHTS and DARK MATTER.

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  • Represented by Hal Hickel (Senior Animation Supervisor).

    Hal Hickel is an Academy Award winning Senior Animation Supervisor at ILM, working on films such as Star Wars: The Phantom Menace, Pirates of The Caribbean 1,2, and 3, Iron Man, Rango, Pacific Rim, Warcraft, and Rogue One among others.

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  • Represented by Emil Pagliarulo (Studio Design Director).

    Emil has spent the majority of his career at Bethesda Game Studios, where he's served as Senior Designer on ‘Skyrim’, Lead Designer and Writer of ‘Fallout 3 and 4’, Writer of ‘Fallout Shelter’, and Design Director on ‘Starfield’.

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  • Jany Temime is a costume designer, best known for her work on the final six Harry Potter films, House of the Dragon, Skyfall, Judy and much more!

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  • Represented by Dylan Sission.

    Dylan Sisson is a seasoned digital artist with over 25 years of expertise in animation and visual effects. He's been a key figure at Pixar Animation Studios since 1999, significantly contributing to the evolution of RenderMan.

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  • Represented by Merel van Helsdingen (Founder & Managing Director).

    Nxt Museum is the first museum in the Netherlands dedicated to new media art. Nxt focuses on art that uses modern tools to embody modern times, immersing visitors in large scale multi-sensory exhibitions fusing technology and creativity.

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  • Represented by Charmaine Chan (Associate Visual Effects Supervisor).

    Charmaine joined ILM in 2007 and with over 15 years of experience has worn many hats such as compositing, tech leading, and supervising across projects ranging from The Creator, Star Wars: The Last Jedi, Transformers, Rango, Black Panther and Warcraft.

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  • Director & Designer

    Gavin Strange is a keynote speaker, author and designer at Aardman Animations, the award-winning studio behind Shaun the Sheep and Wallace & Gromit.

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  • Stills Photographer

    Chiabella James is a British feature film, editorial, and portrait photographer. Her features include Saltburn, Dune, Star Wars: The Force Awakens, Mission: Impossible - Fallout and much more!

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  • Represented by Amy Ash (Head Of Character).

    Amy joined Axis in 2018, and has since worked on high profile projects including the ‘Tales of Runeterra’ animated shorts for League of Legends, ‘The Tall Grass’ for Love, Death and Robots, and ‘Magic the Gathering: Dawn of the Phyrexian Invasion’.

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  • Recognised as one of the Top 100 AI Artists, Rupert has been interviewed by publications such as Vogue, The New York Times, and The Wall Street Journal. Rupert’s wealth of experience incudes the BBC, Ogilvy, Publicis and 16 years at Google.

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  • Supported by ‘Creative Industries Fund NL’

    Matthias Oostrik collaborates with his audience to explore digital technologies. His interactive installations investigate the impact of digital technology on our surroundings and its influence on our relations to others.

    Matthias Oostrik works at the interface of computer art, installation art and film and makes use of experimental man-machine interaction.

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  • Represented by Simon Jung (VFX Supervisor).

    Simon has been nominated five times for a VES awards, including Rise of the Planet of the Apes, The Hobbit: An Unexpected Journey, The Hobbit: The Battle of the Five Armies, Alita: Battle Angel and The Last of Us.

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  • Represented by Emnet Mulugeta (Cinematics Director).

    Goodbye Kansas create award-winning VFX, digital animation & motion capture for TV, film, games, trailers & commercials.

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  • Represented by Oisín O'Brien (Founder).

    Visual Spectrum deliver immerse lighting & visual experiences on buildings, festival stages, clubs and galleries.

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  • Represented by HaZ Dulull & Paula Crickard (co-founders).

    A Transmedia production company creating Animated feature Films, Series & Video games.

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  • Represented by Sarah Ellis (Director of Digital Development)

    Sarah Ellis explores the future of live performance and real-time immersive experiences, being listed in the top 100 most influential people in Gaming and Technology, leading award-winning performance partnerships with companies such as Google.

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  • Ross White is an Academy Award® and BAFTA winning filmmaker who works as part of a duo with collaborator Tom Berkeley. The pair rose to prominence in 2023 for their breakout black comedy An Irish Goodbye, which became the first short film in history to win an Oscar, BAFTA and IFTA award.

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  • Represented by Rob Carlisle (Art Director).

    Poli Productions are a Independent Television & Film Production Company and Emmy & BAFTA Award-Winning Art Department & Construction team.

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  • Represented by Declan Keeney (CEO).

    Studio Ulster is a unique £72m investment in a large-scale Virtual Production studio complex in Belfast, Northern Ireland.

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NEW MEDIA ARTISTS

  • ‘The Old Gods: Metamorphosis’

    10-minute short film odyssey by narrativ. Written and co-created by Frederik König. The movie dives into the origin story of existence. We witness the awe-inspiring creation of the cosmos, the emergence of the first ancient gods and the story of their child Kronos, who is eventually corrupted by power…

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  • ‘JOYRIDE!’

    A new body of work by visual artist Reuben Brown that aims to capture how queer- contemporary artists operate technology and ‘machines’ as vehicles of encounter, generation and actualisation. By definition, a “JOYRIDE!” can be defined as ‘a ride for enjoyment in a vehicle or aircraft’ and ‘a fast or dangerous ride in a stolen vehicle’…

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  • ‘Perception’

    Perception is a piece from Visual Spectrums touring exhibition 380 - 700 which is a transcendent experience crafted by Visual Spectrum Studio.

    The piece explores the visible spectrum perceivable to the human eye, acting as a celebration of the vibrancy we experience.

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  • ‘Breeze Through’

    An immersive digital art experience that was inspired by the wind pressure conditions of an afternoon at the Huntington Library. The piece was created using photogrammetry of the garden, which was then processed in Houdini to create a 3D abstract environment…

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  • ‘Endless Paper’

    Endless Paper is a drawing app for the iPad that allows you to draw and paint on a truely infinite canvas! Explore worlds, stories and puzzles interactively.

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  • ‘AIAIAI.AI: The Forgettable Art Machine’

    Matthias Oostrik created a hybrid installation for RENDR utilising two of his existing artworks.

    The dystopian art installation inverts surveillance technology to provoke deviant behaviour. As visitors face The Forgettable

    Art Machine it captures their image, initiating a cycle of analysis, creation and destruction: Multiple AI systems

    describe the image with artistic prompts and computer vision models. From this data, a composition emerges, slowly transforming the visitors’ image into a generative A.I. image.

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  • ‘RENDER ME TENDER’

    An audiovisual experience that invites the public to consider the neo-primacy of the chat forum in our modern-day conception of communication, asking if there is a way to unbury the liveness and physical immediacy of the socio- political, oratory origins of the word “forum.”…

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  • ‘Å N G S T RÖ M’

    The Twisted Tree is a phantasmagorical introspective journey taking us to the frontier of analog and digital matters. Using a surrealist collage approach, it distills a story of returning to the lands of one’s childhood, distorted and filtered by emotions, the passage of time and an ever shifting reality…

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  • ‘Elite $lave Gallery’

    The animations in this edit are from the ongoing production for E$G. This project was created to help fight against the global criminals who ensalve human beings in Mark’s country (USA) and in our world. Stand Together. Destroy the $lavers.

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  • ‘Doku’

    Doku occupies an empty, neon-filled Japanese city at night in a beaming costume which traces the outline of a modified, bionic circulatory system. Techno music accelerates tempo as if echoing tachycardiac heartbeats. Through the various artworks, the atmospherics of the sci-fi immersion mutate and what imperturbably remains is Doku, the digital, hyperrealist non-dual reincarnation of the artist…

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  • ‘Book Of Planets’

    Book of Planets, an immersive animation experience, takes the audience on a unique journey through oneiric imagery made of memories, symbols and dreams - inviting the viewer to dive into a dreamlike state of mind and connect to the deeper unconscious self…

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MASTER OF CEREMONIES (MC)

  • Creative and forward-thinking CIO/Executive ImmersiveXR Producer and Creative R&D with over two decades of professional, award-winning experience creating interactive and immersive content across emerging platforms, MetaTech 'verses' & worlds, RT3D, cutting/bleeding-edge and 5G innovation, engaging fans via music, sport, broadcasting and entertainment.

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  • With over 25 years production experience in VR, short form and long form films, commercials and games shows there isn't much Kerry hasn't consulted on.

    Working as a product evangelist, product/project manager, workflow specialist and post production supervisor, Kerry constructs award winning pipelines for film production using desktop tools from multiple platforms and environments.

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AFTER MOVIE 2024


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